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Difficulties

Database / Difficulties

Difficulties

A quick reference for campaign difficulties Easy, Normal, and Hard, plus Extra-1 through Extra-10. Higher difficulties change more than enemy scaling: starting resources, deck rules, rewards, healing, and map flow also become stricter.

Campaign Difficulties

Difficulty
ID
Deck
Battle Timer
Starting Coins
Initial Redraw Cost
Enemy HP
Enemy ST
Easy
0
Single deck
80 sec.
50
0
x0.7
x0.5
Normal
1
Multi deck
40 sec.
50
0
x0.85
x0.75
Hard
2
Multi deck
40 sec.
25
15
x1.0
x1.0

Extra Restrictions

Extra
Enemy HP/ST
Dungeon Change
Additional Effect
1
x1.0
Base Extra map
Random boss and 1 Noise blessing
2
x1.0
Same as Extra-1
Blessings excluded from treasure floors
3
x1.0
Skill floor rate becomes 0
Same restrictions continue
4
x1.1
Same as Extra-3
Enemy scaling tier increases
5
x1.1
Starts with 2 Noise blessings
Roxy boss and MacGuffin boss rewards added
6
x1.1
Same as Extra-5
Battle reward coins x0.8
7
x1.1
Same as Extra-5
Combo bonus growth is halved
8
x1.1
Level heal x0.25; adds Energen G
Enemy default ST +20
9
x1.1
Keep Gem becomes 3
Enemy default ST +20 continues
10
x1.2
6-floor Extra map
Roxy Prime boss added