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Status List

Status List

All 65 statuses

A list of statuses and their effects in the game.

65/65

Poison

EffectEvery turn, take damage based on the stack, and cut the stack in half.

Erase

EffectAt the start of the next turn, lose all Gems of a random color.

Gem Reduction

EffectAt the start of the turn, lose Gems based on your stack size, and your stack reduces to 0.

Super Hard

EffectReduces all damage received to 1, but PoisonEvery turn, take damage based on the stack, and cut the stack in half. deals 5% damage.

Sturdy

EffectDamage taken from skills is halved.

Bulk Up

EffectDamage increases based on stack size at the start of each turn.

Gold Coin Form

EffectStack displays current reward coin count. If it hits 0, you die.

Lucky

EffectDouble Gem appearance rates increase based on stack size.

Rainbow Bullet

EffectPhannie exclusive status. Affects various skill effects.

Harvest

EffectThe number of Seed Gems that appear increases based on your stack size.

Devotion

EffectThe number of Grand Gems that appear increases based on your stack size.

Fighting Spirit

EffectIncreases damage based on stack size.

Fury

EffectWhen there is X or less HP, greatly increases strength.

Songstress

EffectRandomizes Deck Skill recipes every 2 turns.

Wooden

EffectPrevent effects of PoisonEvery turn, take damage based on the stack, and cut the stack in half..

Misfortune

EffectAdds x3 Misfortune blessings to the deck every 2 turns.

Invisible

EffectWith a combo 6 or greater, don't take damage from skills or poisonEvery turn, take damage based on the stack, and cut the stack in half..

Approach

EffectIncrease the damage of certain skills based on stack size.

Sage

Effect4 gems turn into MuonGems every 2 turns.

Weakling

EffectWhen hitting combo X or greater, cancels all the enemy's skills.

Restraint

EffectBecome unable to select one of your blessings every two turns.

Gear

EffectSkill order changes with each combo.

Mystical

EffectEach turn, removes Draw Gems and triples Blessing Gems.

Chain

Effect'X Gems become unusable each turn.'

Dealer

EffectAlternates between breakingConverts 1 Double Gem into 2 Single Gems./bindingConverts 2 adjacent Single Gems into 1 Double Gem. all Gems each turn.

Reload

EffectIncreases the damage of certain skills based on stack size.

Capitalist

EffectDuplicates all the player's blessings and allows 2 selections each turn.

Focus

EffectDraws 1 additional Gem for every 10 stacks.

Wound

EffectDeals extra damage based on stack size. Resets to 0 at the start of the turn.

Painter

EffectChanges the color of X random Gems each turn.

Fickle

EffectRandomly rotates skill order every X seconds.

Observer

EffectRandomly steal one of the player's deck skills every two turns.

Octopus

EffectReleases ink that blocks vision every turn.

Spy

EffectObtain 1 ControlThis turn, a number of skills equal to the stack size become Sure Hits. for each blessing used.

Control

EffectThis turn, a number of skills equal to the stack size become Sure HitsThis skill can't be canceled..

Pawn

EffectMarchTransforms into King Joe when 6 is exceeded. increases by 1 for each combo received.

March

EffectTransforms into King Joe when 6 is exceeded.

Modify

EffectEach turn, performs body modifications to gain random buffs.

Captain

EffectStrengthens Cannon when HP drops below 50% and 25%.

Cannon

EffectReduces when damage is taken. If any remains two turns later, use Cannon.

Revive

EffectWhen HP reaches 0, fully restores HP and the stack is lost.

Sand Body

EffectReduces the opponent's GemsAt the start of the turn, lose Gems based on your stack size, and your stack reduces to 0. for each skill received.

Bet

EffectWhen you win the battle, gain coins corresponding to stack size.

Energize

EffectAt turn start, restores HP based on stacks and lose half of them.

Pray

EffectRestores 1 additional AP at the start of the turn for every 10 stacks.

Leech

EffectAt turn start, steals 1 HP from the opponent for every 10 in the stack.

Weaken

EffectReduces skill damage by 1% per stack. Stacks halve at the start of the turn.

Confusion

EffectA blessing is randomly selected.

Power Up

EffectInflicts double damage with skills during this turn.

Grudge

EffectUpon enemy death, takes damage equal to stack size.

Convert

EffectA random Gem changes color at the start of the turn.

Love

EffectOpponent recovers HP equal to stack value when battle ends; stack drops by 10 each turn.

Feeble

EffectDamage taken is multiplied by 1.5 this turn.

High Energize

EffectRestores HP based on stack size at the start of the turn.

Oily

EffectA number of Gems equal to the size of the stack become OilOil Gems are unusable. Oil status ends at the end of the turn. Gems at the start of the turn.

Hug

EffectDamage is taken based on the size of the stack at the start of the turn.

Cost Up

EffectThe cost of skills in the deck increases by 1 at the start of the turn.

Alone

EffectAt X% HP or less, become weaker.

Grand Prix

EffectGain Super HardReduces all damage received to 1, but Poison deals 5% damage. once per 2 turns.

Spin

EffectAll Gems change color at the start of the turn.

Enhance

EffectDamage increases based on stack size.

Brick

EffectWill be defeated if hit by a Skill Cancel xX more times.

Clear

EffectRemoves all Gems at the start of the turn.

Collector

EffectRecovers X HP for each blessing used.

Infinite Soul

EffectAdds 1 Charm BanOne Charm effect is disabled. once every 3 turns.