Status List
Status List
All 65 statuses
A list of statuses and their effects in the game.
65/65
Poison
EffectEvery turn, take damage based on the stack, and cut the stack in half.
Erase
EffectAt the start of the next turn, lose all Gems of a random color.
Gem Reduction
EffectAt the start of the turn, lose Gems based on your stack size, and your stack reduces to 0.
Super Hard
EffectReduces all damage received to 1, but PoisonEvery turn, take damage based on the stack, and cut the stack in half. deals 5% damage.
Sturdy
EffectDamage taken from skills is halved.
Bulk Up
EffectDamage increases based on stack size at the start of each turn.
Gold Coin Form
EffectStack displays current reward coin count. If it hits 0, you die.
Lucky
EffectDouble Gem appearance rates increase based on stack size.
Rainbow Bullet
EffectPhannie exclusive status. Affects various skill effects.
Harvest
EffectThe number of Seed Gems that appear increases based on your stack size.
Devotion
EffectThe number of Grand Gems that appear increases based on your stack size.
Fighting Spirit
EffectIncreases damage based on stack size.
Fury
EffectWhen there is X or less HP, greatly increases strength.
Songstress
EffectRandomizes Deck Skill recipes every 2 turns.
Wooden
EffectPrevent effects of PoisonEvery turn, take damage based on the stack, and cut the stack in half..
Misfortune
EffectAdds x3 Misfortune blessings to the deck every 2 turns.
Invisible
EffectWith a combo 6 or greater, don't take damage from skills or poisonEvery turn, take damage based on the stack, and cut the stack in half..
Approach
EffectIncrease the damage of certain skills based on stack size.
Sage
Effect4 gems turn into MuonGems every 2 turns.
Weakling
EffectWhen hitting combo X or greater, cancels all the enemy's skills.
Restraint
EffectBecome unable to select one of your blessings every two turns.
Gear
EffectSkill order changes with each combo.
Mystical
EffectEach turn, removes Draw Gems and triples Blessing Gems.
Chain
Effect'X Gems become unusable each turn.'
Dealer
EffectAlternates between breakingConverts 1 Double Gem into 2 Single Gems./bindingConverts 2 adjacent Single Gems into 1 Double Gem. all Gems each turn.
Reload
EffectIncreases the damage of certain skills based on stack size.
Capitalist
EffectDuplicates all the player's blessings and allows 2 selections each turn.
Focus
EffectDraws 1 additional Gem for every 10 stacks.
Wound
EffectDeals extra damage based on stack size. Resets to 0 at the start of the turn.
Painter
EffectChanges the color of X random Gems each turn.
Fickle
EffectRandomly rotates skill order every X seconds.
Observer
EffectRandomly steal one of the player's deck skills every two turns.
Octopus
EffectReleases ink that blocks vision every turn.
Spy
EffectObtain 1 ControlThis turn, a number of skills equal to the stack size become Sure Hits. for each blessing used.
Control
EffectThis turn, a number of skills equal to the stack size become Sure HitsThis skill can't be canceled..
Pawn
EffectMarchTransforms into King Joe when 6 is exceeded. increases by 1 for each combo received.
March
EffectTransforms into King Joe when 6 is exceeded.
Modify
EffectEach turn, performs body modifications to gain random buffs.
Captain
EffectStrengthens Cannon when HP drops below 50% and 25%.
Cannon
EffectReduces when damage is taken. If any remains two turns later, use Cannon.
Revive
EffectWhen HP reaches 0, fully restores HP and the stack is lost.
Sand Body
EffectReduces the opponent's GemsAt the start of the turn, lose Gems based on your stack size, and your stack reduces to 0. for each skill received.
Bet
EffectWhen you win the battle, gain coins corresponding to stack size.
Energize
EffectAt turn start, restores HP based on stacks and lose half of them.
Pray
EffectRestores 1 additional AP at the start of the turn for every 10 stacks.
Leech
EffectAt turn start, steals 1 HP from the opponent for every 10 in the stack.
Weaken
EffectReduces skill damage by 1% per stack. Stacks halve at the start of the turn.
Confusion
EffectA blessing is randomly selected.
Power Up
EffectInflicts double damage with skills during this turn.
Grudge
EffectUpon enemy death, takes damage equal to stack size.
Convert
EffectA random Gem changes color at the start of the turn.
Love
EffectOpponent recovers HP equal to stack value when battle ends; stack drops by 10 each turn.
Feeble
EffectDamage taken is multiplied by 1.5 this turn.
High Energize
EffectRestores HP based on stack size at the start of the turn.
Oily
EffectA number of Gems equal to the size of the stack become OilOil Gems are unusable. Oil status ends at the end of the turn. Gems at the start of the turn.
Hug
EffectDamage is taken based on the size of the stack at the start of the turn.
Cost Up
EffectThe cost of skills in the deck increases by 1 at the start of the turn.
Alone
EffectAt X% HP or less, become weaker.
Grand Prix
EffectGain Super HardReduces all damage received to 1, but Poison deals 5% damage. once per 2 turns.
Spin
EffectAll Gems change color at the start of the turn.
Enhance
EffectDamage increases based on stack size.
Brick
EffectWill be defeated if hit by a Skill Cancel xX more times.
Clear
EffectRemoves all Gems at the start of the turn.
Collector
EffectRecovers X HP for each blessing used.
Infinite Soul
EffectAdds 1 Charm BanOne Charm effect is disabled. once every 3 turns.